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Jim McGregor
Caldari
|
Posted - 2006.08.02 11:31:00 -
[1]
Edited by: Jim McGregor on 02/08/2006 11:32:13
Originally by: Sarmaul
For starters, remove the speed penalty from Hail. Why can gallente use their most damaging ammo while charging in a full speed yet Minmatar can't?
Minmatar are supposed to keep range, but as we all know, nothing will be able to keep Hyperion at range. Base speed is only 10 less than Tempest and last i checked, the mass was pretty similar too. And now Tux is experimenting with mass reduction bonuses as well for the Hyperion.
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Jim McGregor
Caldari
|
Posted - 2006.08.02 11:46:00 -
[2]
You wont get extra speed for the Tempest and Typhoon since the Hyperion is specifically built do quickly get in range. Giving the minnie ships speed advantages would nullify the Hyperion advantage again.
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Jim McGregor
Caldari
|
Posted - 2006.08.02 12:12:00 -
[3]
Originally by: Sarmaul
Originally by: Jim McGregor Edited by: Jim McGregor on 02/08/2006 11:47:33
You wont get extra speed for the Tempest and Typhoon since the Hyperion is specifically built to quickly get in range. Giving the minnie ships speed advantages would nullify the Hyperion advantage again.
The entire point of Minmatar ships is that they can use their speed advantage to keep the range and slowly takedown a target with poor dps @ range. Introducing a ship that goes faster and does more damage makes the speed & low damage ships redundant.
If Gallente get Minmatatar's speed advantage, I want gallente's damage output. Fair?
You know I agree with you, but gallente got the ship the minmatar should have gotten. With the ecm and nos changes, I dont see how minmatar ships can compete without some changes to how they work. But i dont see Tuxford adding more speed to them, because he is obviously creating the Hyperion for that role. Maybe some other changes will come, like more dps, I dont know. It will be difficult for Tuxford to balance it.
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Jim McGregor
Caldari
|
Posted - 2006.08.02 12:16:00 -
[4]
Originally by: Sarmaul There are 2 ways to balance blasterships
1) Make it hard for them to get into range, but let them do insane damage when there
2) Make it easy for them to get into range, but let them do poor damage when there.
Pick one.
Hyperion will do both. So I guess its not balanced.
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Jim McGregor
Caldari
|
Posted - 2006.08.02 12:49:00 -
[5]
Caldari gets a fantastic wtfpwnage 8 turret, 7 med slot railboat with a range bonus. Gallente gets a really fast, agile blasterboat with basicly no weeknesses. Amarr gets a fantastic ganker that will be able to dish out insane dps at range. Minmatar gets a slow shield tanked artillery boat with no useful bonuses for its role.
Thats how I see it anyway.
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Jim McGregor
Caldari
|
Posted - 2006.08.02 13:44:00 -
[6]
Minmatar needs some other advantage than speed on the battleship level.
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Jim McGregor
Caldari
|
Posted - 2006.08.02 13:55:00 -
[7]
Before you start asking for boosts to the Tempest and Typhoon to counter the Hyperion, remember that you will need to boost every other battleship in the game too. And once thats done, you need to boost Hyperion again. Its a bad circle.
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Jim McGregor
Caldari
|
Posted - 2006.08.02 13:59:00 -
[8]
Edited by: Jim McGregor on 02/08/2006 14:01:06
Originally by: Bazman This raw power is countered by the fact that if a Gallente close range ship encounters anything that can even use a single multispec (Or lets face it, ANY type of ewar, Blasterships have no space to fit sensor boosters, tracking computers or ECCM) then things will get tough.
Hyperion looks to get 6 medium slots....
For the ones not understanding what that means (im sure you do though Baz), it means damage mods and tank in the lows, and then MWD/web/2 warp disruptors with 2 slots left for ECM (until its fixed).
Can you say pwnage?
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Jim McGregor
Caldari
|
Posted - 2006.08.02 14:10:00 -
[9]
Edited by: Jim McGregor on 02/08/2006 14:10:47
Originally by: Sarmaul I thought the stats in the itemdb were messed up - Hyp should be listed as 8/5/7 while the maelstrom is 8/6/6
I used hippokings links to check them out on the test server, and currently its 8/6/6 for them both. But yeah, I prey those slot layouts are old. That being said, im sure you see how good the Hyperion will be even with 5 medium slots:
1x MWD 1x Web 1x Warp disruptor 1x Cap injector 1x Multispectral of doom
And 7 low slots for damage/tank/wcs
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Jim McGregor
Caldari
|
Posted - 2006.08.02 14:14:00 -
[10]
Originally by: Sarmaul Multispec of doom = nerfed (hopefully)
And with no tracking bonus, expect something like double webs.
Sounds like large blasters have the tracking of artillery or something. 
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Jim McGregor
Caldari
|
Posted - 2006.08.02 14:16:00 -
[11]
Originally by: Bazman
I can guarantee you that they will install a Pentium 3 based Laptop as the Hyperions central computer, I bet you won't even be able to fit an EWAR module without crashing windows :P It's the trend with Gallente ships, especially now that the Hyper will have to fit 8 turrets :P
Yeah, we need to see the powergrid/cpu for all of these new ships... but it will basicly be like most ships. Lowest caliber guns if you want a tank.
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Jim McGregor
Caldari
|
Posted - 2006.08.02 14:37:00 -
[12]
Besides, its always fun to spam "I told you so" in Tuxfords face after the Kali One patch.
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